Japanese Ramen Simulator Patch Notes & Update Log
Patch notes for the latest update (v0.1.50.17746) and the Day 1 patch (v0.1.48.17626) from the official Steam posts — tutorial timing, partition walls, language fallback, Tantanmen, dish staff, payment buffs, and multiplayer fixes.
Unofficial fan wiki summary of Wild Dog’s Steam announcements. Your installed build follows Steam client updates.
- Current game version
- v0.1.50.17746
- Patch date
- Oct 10, 2026
Latest update · v0.1.50.17746
Oct 10, 2026
Update notice: earlier My Ramen tutorial, partition walls at Shop Lv.10, Auto language falls back to English when unsupported, dialog sizing, and crash safeguards.
Equipment & construction (decor unlock levels)
- Partition Wall: purchase unlock moved from Shop Lv.12 to Shop Lv.10 (aligned with shop expansion timing).
- Half Partition Wall (Wood): purchase unlock moved from Shop Lv.12 to Shop Lv.10.
Tutorials
- My Ramen tutorial now starts at Shop Lv.4 (was Lv.12). The prompt can appear from the morning of the next business day after you reach that level.
- When My Ramen and Staff tutorial prompts overlap, the Staff prompt now takes priority.
Interface
- Confirmation dialogs now resize to fit their contents.
Interface & controls
- When your PC’s language is not supported by the game, the Auto language setting now selects English.
- Fixed My Designs management showing the “open save folder” button to players who joined a multiplayer session (should not).
Stability
- Added safeguards against a crash when retrieving player icons if Steam fails to load.
- Added safeguards against a crash when closing the loading screen after a failed map transition.
- Added safeguards for issues with loading lighting data on certain systems.
Day 1 patch (launch-day update) · v0.1.48.17626
Day 1 quick answer — top 5 changes
- Tantanmen + garlic chives: Tantan Tare/chives and chicken/pork orders at Shop Lv.26; beef broth at Lv.28.
- Dish-clearing staff pick up dishes, trays, and empty drink bottles.
- Difficulty payments: Easy ×1.4, Normal ×1.2, Hard/Very Hard unchanged.
- First-time cash reward for each boss customer clear.
- Multiplayer shows connection cause/fix/error code; sync and UI bugs patched.
New content
Tantanmen & Garlic Chives
- Added Tantanmen as a new ramen variety.
- Garlic Chives are a new ingredient — chop them on a cutting board and use as a topping.
- Unlock: purchasing Tantan Tare and Garlic Chives at Shop Lv.26.
Also see unlock table on this page.
- Unlock: Tantanmen orders with chicken or pork broth at Shop Lv.26.
- Unlock: Tantanmen orders with beef broth at Shop Lv.28.
Dish-clearing staff
- Added dish-clearing staff who collect dishes, trays, and empty drink bottles so you can focus on cooking and service.
Securing cutting boards
- Cutting boards can be secured in place: aim at a placed board and right-click to lock or unlock. You can still prep ingredients on a secured board.
Balance adjustments
Business & purchasing
- Easy difficulty: customer payments are 1.4× the previous amount (+40%) for the same order and rating.
- Normal difficulty: customer payments are 1.2× the previous amount (+20%) for the same order and rating.
- Hard and Very Hard: customer payments unchanged (same order and rating).
- Cola, Zero-Sugar Cola, Soda, Oolong Tea, and Barley Tea purchases and orders unlock at Shop Lv.25 (was Lv.26).
- Bok Choy purchases unlock at Shop Lv.26 (was Lv.25).
- Bonito Flakes can be purchased from Shop Lv.25.
- Customer orders for Bok Choy and Garlic Chives toppings appear from Shop Lv.26.
- Egg cartons: purchase limit is now 6 per order; you can order again after completing a purchase.
- First-time reward: clearing each boss customer (Boss 顾客) now grants a cash bonus.
Food ratings & comments
- Insufficient beer now reduces rating score and triggers comments.
- Beer + foam combined volume at or below 70% of the mug capacity counts as insufficient beer (points deducted).
See also our beer pouring guide for practice tips.
- Serving beer without foam shows a warning comment, but missing foam alone does not deduct points.
- Serving ramen made with only Tantan Tare triggers a dedicated comment.
Gameplay & system improvements
Cooking & items
- Ingredients and dishes in an open refrigerator at day end no longer disappear.
- Food on the food sample shelf persists instead of vanishing at day end.
- You can carry up to 5 tare bottles at once.
When pouring tare into ramen, hold only one bottle.
- Stacked items show the top item’s remaining amount and condition (next taken). Applies to tare bottles, Spicy Miso bottles, beer mugs, and drinks.
- Stockpots, Medium Stockpots, Simmering Pots, kitchen knives, and cutting boards can no longer be thrown into trash bins.
- Empty trash bags look different from full bags for easier identification.
- With the dishwasher door open, placing dirty dishes from hands or a tray into it takes priority.
- Dishwasher wash-start conditions now match on-screen control prompts.
- Improved control prompts when installing a beer keg.
- Kunai and shuriken are delivered together in supply boxes.
- Placed items settle to rest faster.
Staff (dish-clearing)
- Dirty dishes can be thrown into the plate rack inside the dish-clearing staff’s dishwasher.
- Dish-clearing staff collect empty drink bottles from vacated seats and dispose of them after returning.
- Dish-clearing staff store trays starting from the upper rack slots.
- When placing their dishwasher, you can preview the staff’s waiting position.
Handcart
- Increased the range where the handcart handle can be operated.
- Adjusted acceleration, deceleration, and turning for tighter turns and easier stops.
- When reversing, left/right controls follow input direction even if the cart still has forward momentum.
- Seated customers are no longer pushed by the handcart or react to contact with it.
Equipment & building
- Dumbwaiter (小餐梯) doors open automatically when the lift arrives.
- Adjusted dumbwaiter door collision detection.
- My Designs (マイデザイン) can now be shown on Wide Noren.
- Increased interaction range for signs.
- The starter sign installed at game start can no longer be sold.
- Building mode shows the name of equipment being placed or moved.
- Adjusted layouts of building mode and design mode.
- My Designs picker centers designs suited to the target surface.
- You cannot switch to design mode while placing or moving a building object; control prompts updated.
Display & controls
- Customers whose orders are not yet taken show a dedicated icon that changes with wait time.
- Dish names and icons switch between Chashu Rice Bowl and Chashu and Green Onion Rice Bowl based on toppings.
- HUD scale maximum raised to 1.3 (0.1 steps).
- When equipment or items cannot be used, specific reasons are shown (missing tools, full storage, cooking in progress, etc.).
- If you cannot invite a critic, a message explains critics can be invited before opening for business.
- Gamepad right stick scrolls the newly unlocked ingredients and tools list.
Graphics & sound
- Adjusted the appearance of beer crates.
- Adjusted the appearance of Pork Loin Chashu while being sliced.
- Increased background music volume during regular business hours.
Tutorials
Tutorials
- Added instructions for securing cutting boards.
- Actions done before their hint appears now count toward tutorial progress (draining noodles, pouring beer, cutting, dishwasher, expanding the shop, etc.).
- Refrigerator storage tutorial now only targets eligible in-shop items not yet stored.
Excludes items outside the shop, finished/in-progress ramen bowls, and loose cooked noodles or baskets.
- Beer tutorial no longer requires filling the mug completely.
- Revised tutorial display priorities.
- Tutorial display deadlines now count from the day the tutorial actually appears on screen.
- Critic ramen topping instructions appear when you are holding an ingredient.
Online & multiplayer
Online & multiplayer
- Online connection failures now show the cause, suggested fixes, and error code.
- Fixed joining an ongoing session stalling during item synchronization.
- Voice chat mute and push-to-talk settings apply immediately after joining multiplayer.
- Fixed join flow and error messages continuing after closing the multiplayer join screen.
- Fixed multiplayer interaction checks for the Beer Dispenser door and Gyoza Grill lid not matching open/closed state.
- Fixed dumbwaiter-transported items returning to their original position in multiplayer.
- Improved automatic retries when a room cannot temporarily be found via invitation code.
Bug fixes
Cooking & items (fixes)
- Fixed stacked tare bottles showing the wrong remaining amount after taking them out one by one.
- Fixed gyoza that could not be removed from the Gyoza Grill after loading a save.
- Fixed spilled noodles staying visible after moving noodles from a basket into ramen.
- Fixed uncooked rice warming up just from being placed in the rice cooker.
- Fixed egg deliveries sometimes including 2 cartons unintentionally.
- Improved cutting boards moving when touched by ingredients.
Staff (fixes)
- Fixed dish-clearing staff failing to clear trays that still had empty drink bottles.
- Fixed dish-clearing staff stopping after failing to collect dishes or return to their waiting spot.
- Fixed clean dishes changing size when dish-clearing staff moved them between racks.
- Staff no longer walk over Two-Burner Stoves.
Handcart, equipment & building (fixes)
- Reduced handcart controls disengaging unexpectedly near steps, slopes, and walls.
- Reduced items sinking through the floor after handcart contact.
- Fixed bugs involving dumbwaiter doors and transported items.
- Fixed Andon Lanterns that could not be moved.
- Fixed placement checks for sideways noren and bamboo blinds.
- Fixed selection detection for seat number tags.
- Fixed designs not displaying correctly on the back of indoor noren.
- Fixed the design-change icon missing on the angled second-floor corner wall.
- Fixed the Even/Odd history monitor being targeted by build or design-change actions.
- Fixed supply box placement preview not matching actual size and orientation.
- Fixed characters unable to move after standing from a sofa when the exit was blocked.
- Fixed second-floor windows that had been placed twice in some spots.
Customer service (fixes)
- Fixed thieves who left after stealing not being repelled by clicking them.
- Adjusted customer comments about Chashu and Green Onion Rice Bowl temperature to match the dish.
- Fixed the outdoor waiting queue being processed twice when seating customers.
Tutorials (fixes)
- Fixed first-day tutorial blocking if nori ramen was already made or the second customer was already eating.
- Gyoza-on-tray tutorial now correctly checks whether the specified dish was served.
- Tutorial resume after a deadline now recognizes already-installed equipment and completed steps.
- Fixed Chopped Green Onion tutorial order/timing when the shop gained multiple levels at once.
- Fixed My Ramen (マイラーメン) completion message missing when requirements were met while instructions were waiting.
- Fixed progress checks in the design-change tutorial.
- Fixed gamepad control prompts in the design-change tutorial.
Display & controls (fixes)
- Fixed purchasing screen showing 0 umami/aroma for eggs and pork belly.
- Fixed Tantan Tare umami/aroma not shown on the purchasing screen.
- Fixed double dollar signs in the Even/Odd result animation.
- Fixed remaining-volume gauges for the water dispenser and replacement tanks.
- Fixed time display overflowing its frame when text size changed.
- Fixed cut-off emote names, “First Try Free” on purchases, and customization text in some languages.
- Fixed overexposed photos on the My Ramen image registration screen.
- Fixed HUD scale breaking the control guide on the My Ramen image screen.
- Fixed pressing both mouse buttons interrupting preview on character customization.
- Fixed inability to draw My Designs with a gamepad.
- Fixed gamepad controls on My Designs opened from the shop purchasing terminal.
- Fixed losing the current selection when using a gamepad on the My Ramen photo screen.
- Fixed water glasses appearing distorted at certain camera distances.
Stability
Stability
- Fixed crashes related to FSR initialization and frame generation.
Shop level unlock changes (Day 1)
| Item | Before | After |
|---|---|---|
| Tantan Tare + Garlic Chives (purchase) | New | Shop Lv.26 |
| Tantanmen orders (chicken or pork broth) | New | Shop Lv.26 |
| Tantanmen orders (beef broth) | New | Shop Lv.28 |
| Cola, Zero-Sugar Cola, Soda, Oolong Tea, Barley Tea (buy + orders) | Shop Lv.26 | Shop Lv.25 |
| Bok Choy (purchase) | Shop Lv.25 | Shop Lv.26 |
| Bonito Flakes (purchase) | — | From Shop Lv.25 |
| Bok Choy & Garlic Chives topping orders | — | From Shop Lv.26 |
Customer payments by difficulty
Compared to pre-patch for the same order and rating; Hard and Very Hard unchanged.
| Difficulty | Multiplier | Change |
|---|---|---|
| Easy | ×1.4 (+40%) | Increased |
| Normal | ×1.2 (+20%) | Increased |
| Hard / Very Hard | ×1.0 (unchanged) | No change |
Pre-launch timeline
Sep 28 slip: Steam pre-release review delay. Oct 2 post cited controller support settings and cloud sync — fixed and resubmitted.
September 28 launch announced; final closed beta opens
Wild Dog confirmed Early Access on Steam for Monday, September 28, 2026 (09:00 JST) and opened applications for the last pre-launch closed beta. Steam →
100,000 Steam wishlists
The official post thanked players as wishlists climbed from 50,000 (one week earlier) to 100,000; creator preview coverage also began. Steam →
Launch delayed — Steam pre-release review
The September 28 worldwide launch did not happen. Wild Dog said Steam’s pre-release review was still in progress and that a new date would be announced once confirmed. Steam →
Review feedback: controller support & cloud sync; CBT4 opens
Valve’s latest review notes cited controller support settings and cloud synchronization. Both were fixed and the build was resubmitted. Closed Beta Test 4 (up to 1,000 new players) opened to test dish-clearing help and new ramen types. Steam →
Pre-release review passed; October 9 launch confirmed
Steam pre-release review cleared. Early Access goes live worldwide on October 9, 2026 at 08:00 UTC with a 15% launch discount (US$12.74). Wishlists surpassed 200,000. Steam →
Early Access live + Day 1 update v0.1.48.17626
Japanese Ramen Simulator entered Steam Early Access with the Day 1 patch on the same day — the Day 1 changes documented on this page. Steam →
Update notice v0.1.50.17746
Day-after patch: My Ramen tutorial moved to Shop Lv.4, partition walls unlock at Lv.10, Auto language falls back to English, plus dialog sizing and crash safeguards. Steam →
FAQ
What is the current game version?
Steam Early Access is on v0.1.50.17746 (update notice, Oct 10, 2026); the previous build was the Day 1 patch v0.1.48.17626. The site-wide freshness stamp matches this build.
What changed in v0.1.50.17746?
The My Ramen tutorial now starts at Shop Lv.4 (was Lv.12); Partition Wall and Half Partition Wall (Wood) unlock at Shop Lv.10 (was Lv.12); the Auto language setting picks English when your PC language is unsupported; confirmation dialogs resize to fit their text; the “open save folder” button no longer shows in My Designs for players who joined a multiplayer session; and crash safeguards were added for Steam failing to load, failed map transitions and lighting data. Language menu details: /guides/language-settings-guide.
How do I get the latest patch?
Steam usually auto-updates. Right-click Japanese Ramen Simulator in your library → Properties → Updates to confirm, or verify game files if stuck.
What shop level unlocks Tantanmen?
Buy Tantan Tare and garlic chives plus chicken/pork Tantanmen orders at Shop Lv.26; beef-broth Tantanmen orders at Lv.28 — see the table below.
Did Easy mode income change?
Yes. Day 1 raised Easy payments to ×1.4 (+40%) and Normal to ×1.2 (+20%); Hard and Very Hard are unchanged.
How does insufficient beer affect rating?
If beer plus foam is ≤70% of mug capacity, you lose points for insufficient beer. No foam triggers a warning comment but no deduction for foam alone.
Where is the official patch source?
Wild Dog’s Steam news post “Early Access Is Here! Day 1 Update”: https://store.steampowered.com/news/app/4968640/view/1846018067932479
Related pages
How we label data
This is an unofficial fan wiki. Each claim carries a source label so you can tell what the developer confirmed from what we estimated.
- OFFICIALFrom the Steam store page, official announcements or patch notes.
- OBSERVEDSeen in gameplay footage or hands-on builds; the release build may differ.
- PLAYER REPORTReported by players on Steam; we have not reproduced it.
- SITE MODELA calculation or estimate built by this site — not an in-game value.
Unofficial fan wiki — not affiliated with Wild Dog. Data checked 2026-10-11. Home