LIVEEarly Access since Oct 9, 2026Game v0.1.50.17746Steam reviews Very Positive · 91% (209)Facts checked Oct 11, 2026Patch notes →
PATCH NOTES · OFFICIALOFFICIAL

Japanese Ramen Simulator Patch Notes & Update Log

Patch notes for the latest update (v0.1.50.17746) and the Day 1 patch (v0.1.48.17626) from the official Steam posts — tutorial timing, partition walls, language fallback, Tantanmen, dish staff, payment buffs, and multiplayer fixes.

Unofficial fan wiki summary of Wild Dog’s Steam announcements. Your installed build follows Steam client updates.

Current game version
v0.1.50.17746
Patch date
Oct 10, 2026

Official patch notes (Steam) →

Latest update · v0.1.50.17746

Oct 10, 2026

Update notice: earlier My Ramen tutorial, partition walls at Shop Lv.10, Auto language falls back to English when unsupported, dialog sizing, and crash safeguards.

Equipment & construction (decor unlock levels)

  • Partition Wall: purchase unlock moved from Shop Lv.12 to Shop Lv.10 (aligned with shop expansion timing).
  • Half Partition Wall (Wood): purchase unlock moved from Shop Lv.12 to Shop Lv.10.

Tutorials

  • My Ramen tutorial now starts at Shop Lv.4 (was Lv.12). The prompt can appear from the morning of the next business day after you reach that level.
  • When My Ramen and Staff tutorial prompts overlap, the Staff prompt now takes priority.

Interface

  • Confirmation dialogs now resize to fit their contents.

Interface & controls

  • When your PC’s language is not supported by the game, the Auto language setting now selects English.
  • Fixed My Designs management showing the “open save folder” button to players who joined a multiplayer session (should not).

Stability

  • Added safeguards against a crash when retrieving player icons if Steam fails to load.
  • Added safeguards against a crash when closing the loading screen after a failed map transition.
  • Added safeguards for issues with loading lighting data on certain systems.

Official patch notes (Steam) →

Day 1 patch (launch-day update) · v0.1.48.17626

Day 1 quick answer — top 5 changes

  1. Tantanmen + garlic chives: Tantan Tare/chives and chicken/pork orders at Shop Lv.26; beef broth at Lv.28.
  2. Dish-clearing staff pick up dishes, trays, and empty drink bottles.
  3. Difficulty payments: Easy ×1.4, Normal ×1.2, Hard/Very Hard unchanged.
  4. First-time cash reward for each boss customer clear.
  5. Multiplayer shows connection cause/fix/error code; sync and UI bugs patched.

New content

Tantanmen & Garlic Chives

  • Added Tantanmen as a new ramen variety.
  • Garlic Chives are a new ingredient — chop them on a cutting board and use as a topping.
  • Unlock: purchasing Tantan Tare and Garlic Chives at Shop Lv.26.

    Also see unlock table on this page.

  • Unlock: Tantanmen orders with chicken or pork broth at Shop Lv.26.
  • Unlock: Tantanmen orders with beef broth at Shop Lv.28.

Dish-clearing staff

  • Added dish-clearing staff who collect dishes, trays, and empty drink bottles so you can focus on cooking and service.

Securing cutting boards

  • Cutting boards can be secured in place: aim at a placed board and right-click to lock or unlock. You can still prep ingredients on a secured board.

Balance adjustments

Business & purchasing

  • Easy difficulty: customer payments are 1.4× the previous amount (+40%) for the same order and rating.
  • Normal difficulty: customer payments are 1.2× the previous amount (+20%) for the same order and rating.
  • Hard and Very Hard: customer payments unchanged (same order and rating).
  • Cola, Zero-Sugar Cola, Soda, Oolong Tea, and Barley Tea purchases and orders unlock at Shop Lv.25 (was Lv.26).
  • Bok Choy purchases unlock at Shop Lv.26 (was Lv.25).
  • Bonito Flakes can be purchased from Shop Lv.25.
  • Customer orders for Bok Choy and Garlic Chives toppings appear from Shop Lv.26.
  • Egg cartons: purchase limit is now 6 per order; you can order again after completing a purchase.
  • First-time reward: clearing each boss customer (Boss 顾客) now grants a cash bonus.

Food ratings & comments

  • Insufficient beer now reduces rating score and triggers comments.
  • Beer + foam combined volume at or below 70% of the mug capacity counts as insufficient beer (points deducted).

    See also our beer pouring guide for practice tips.

  • Serving beer without foam shows a warning comment, but missing foam alone does not deduct points.
  • Serving ramen made with only Tantan Tare triggers a dedicated comment.

Gameplay & system improvements

Cooking & items

  • Ingredients and dishes in an open refrigerator at day end no longer disappear.
  • Food on the food sample shelf persists instead of vanishing at day end.
  • You can carry up to 5 tare bottles at once.

    When pouring tare into ramen, hold only one bottle.

  • Stacked items show the top item’s remaining amount and condition (next taken). Applies to tare bottles, Spicy Miso bottles, beer mugs, and drinks.
  • Stockpots, Medium Stockpots, Simmering Pots, kitchen knives, and cutting boards can no longer be thrown into trash bins.
  • Empty trash bags look different from full bags for easier identification.
  • With the dishwasher door open, placing dirty dishes from hands or a tray into it takes priority.
  • Dishwasher wash-start conditions now match on-screen control prompts.
  • Improved control prompts when installing a beer keg.
  • Kunai and shuriken are delivered together in supply boxes.
  • Placed items settle to rest faster.

Staff (dish-clearing)

  • Dirty dishes can be thrown into the plate rack inside the dish-clearing staff’s dishwasher.
  • Dish-clearing staff collect empty drink bottles from vacated seats and dispose of them after returning.
  • Dish-clearing staff store trays starting from the upper rack slots.
  • When placing their dishwasher, you can preview the staff’s waiting position.

Handcart

  • Increased the range where the handcart handle can be operated.
  • Adjusted acceleration, deceleration, and turning for tighter turns and easier stops.
  • When reversing, left/right controls follow input direction even if the cart still has forward momentum.
  • Seated customers are no longer pushed by the handcart or react to contact with it.

Equipment & building

  • Dumbwaiter (小餐梯) doors open automatically when the lift arrives.
  • Adjusted dumbwaiter door collision detection.
  • My Designs (マイデザイン) can now be shown on Wide Noren.
  • Increased interaction range for signs.
  • The starter sign installed at game start can no longer be sold.
  • Building mode shows the name of equipment being placed or moved.
  • Adjusted layouts of building mode and design mode.
  • My Designs picker centers designs suited to the target surface.
  • You cannot switch to design mode while placing or moving a building object; control prompts updated.

Display & controls

  • Customers whose orders are not yet taken show a dedicated icon that changes with wait time.
  • Dish names and icons switch between Chashu Rice Bowl and Chashu and Green Onion Rice Bowl based on toppings.
  • HUD scale maximum raised to 1.3 (0.1 steps).
  • When equipment or items cannot be used, specific reasons are shown (missing tools, full storage, cooking in progress, etc.).
  • If you cannot invite a critic, a message explains critics can be invited before opening for business.
  • Gamepad right stick scrolls the newly unlocked ingredients and tools list.

Graphics & sound

  • Adjusted the appearance of beer crates.
  • Adjusted the appearance of Pork Loin Chashu while being sliced.
  • Increased background music volume during regular business hours.

Tutorials

Tutorials

  • Added instructions for securing cutting boards.
  • Actions done before their hint appears now count toward tutorial progress (draining noodles, pouring beer, cutting, dishwasher, expanding the shop, etc.).
  • Refrigerator storage tutorial now only targets eligible in-shop items not yet stored.

    Excludes items outside the shop, finished/in-progress ramen bowls, and loose cooked noodles or baskets.

  • Beer tutorial no longer requires filling the mug completely.
  • Revised tutorial display priorities.
  • Tutorial display deadlines now count from the day the tutorial actually appears on screen.
  • Critic ramen topping instructions appear when you are holding an ingredient.

Online & multiplayer

Online & multiplayer

  • Online connection failures now show the cause, suggested fixes, and error code.
  • Fixed joining an ongoing session stalling during item synchronization.
  • Voice chat mute and push-to-talk settings apply immediately after joining multiplayer.
  • Fixed join flow and error messages continuing after closing the multiplayer join screen.
  • Fixed multiplayer interaction checks for the Beer Dispenser door and Gyoza Grill lid not matching open/closed state.
  • Fixed dumbwaiter-transported items returning to their original position in multiplayer.
  • Improved automatic retries when a room cannot temporarily be found via invitation code.

Bug fixes

Cooking & items (fixes)

  • Fixed stacked tare bottles showing the wrong remaining amount after taking them out one by one.
  • Fixed gyoza that could not be removed from the Gyoza Grill after loading a save.
  • Fixed spilled noodles staying visible after moving noodles from a basket into ramen.
  • Fixed uncooked rice warming up just from being placed in the rice cooker.
  • Fixed egg deliveries sometimes including 2 cartons unintentionally.
  • Improved cutting boards moving when touched by ingredients.

Staff (fixes)

  • Fixed dish-clearing staff failing to clear trays that still had empty drink bottles.
  • Fixed dish-clearing staff stopping after failing to collect dishes or return to their waiting spot.
  • Fixed clean dishes changing size when dish-clearing staff moved them between racks.
  • Staff no longer walk over Two-Burner Stoves.

Handcart, equipment & building (fixes)

  • Reduced handcart controls disengaging unexpectedly near steps, slopes, and walls.
  • Reduced items sinking through the floor after handcart contact.
  • Fixed bugs involving dumbwaiter doors and transported items.
  • Fixed Andon Lanterns that could not be moved.
  • Fixed placement checks for sideways noren and bamboo blinds.
  • Fixed selection detection for seat number tags.
  • Fixed designs not displaying correctly on the back of indoor noren.
  • Fixed the design-change icon missing on the angled second-floor corner wall.
  • Fixed the Even/Odd history monitor being targeted by build or design-change actions.
  • Fixed supply box placement preview not matching actual size and orientation.
  • Fixed characters unable to move after standing from a sofa when the exit was blocked.
  • Fixed second-floor windows that had been placed twice in some spots.

Customer service (fixes)

  • Fixed thieves who left after stealing not being repelled by clicking them.
  • Adjusted customer comments about Chashu and Green Onion Rice Bowl temperature to match the dish.
  • Fixed the outdoor waiting queue being processed twice when seating customers.

Tutorials (fixes)

  • Fixed first-day tutorial blocking if nori ramen was already made or the second customer was already eating.
  • Gyoza-on-tray tutorial now correctly checks whether the specified dish was served.
  • Tutorial resume after a deadline now recognizes already-installed equipment and completed steps.
  • Fixed Chopped Green Onion tutorial order/timing when the shop gained multiple levels at once.
  • Fixed My Ramen (マイラーメン) completion message missing when requirements were met while instructions were waiting.
  • Fixed progress checks in the design-change tutorial.
  • Fixed gamepad control prompts in the design-change tutorial.

Display & controls (fixes)

  • Fixed purchasing screen showing 0 umami/aroma for eggs and pork belly.
  • Fixed Tantan Tare umami/aroma not shown on the purchasing screen.
  • Fixed double dollar signs in the Even/Odd result animation.
  • Fixed remaining-volume gauges for the water dispenser and replacement tanks.
  • Fixed time display overflowing its frame when text size changed.
  • Fixed cut-off emote names, “First Try Free” on purchases, and customization text in some languages.
  • Fixed overexposed photos on the My Ramen image registration screen.
  • Fixed HUD scale breaking the control guide on the My Ramen image screen.
  • Fixed pressing both mouse buttons interrupting preview on character customization.
  • Fixed inability to draw My Designs with a gamepad.
  • Fixed gamepad controls on My Designs opened from the shop purchasing terminal.
  • Fixed losing the current selection when using a gamepad on the My Ramen photo screen.
  • Fixed water glasses appearing distorted at certain camera distances.

Stability

Stability

  • Fixed crashes related to FSR initialization and frame generation.

Shop level unlock changes (Day 1)

ItemBeforeAfter
Tantan Tare + Garlic Chives (purchase)NewShop Lv.26
Tantanmen orders (chicken or pork broth)NewShop Lv.26
Tantanmen orders (beef broth)NewShop Lv.28
Cola, Zero-Sugar Cola, Soda, Oolong Tea, Barley Tea (buy + orders)Shop Lv.26Shop Lv.25
Bok Choy (purchase)Shop Lv.25Shop Lv.26
Bonito Flakes (purchase)—From Shop Lv.25
Bok Choy & Garlic Chives topping orders—From Shop Lv.26

Customer payments by difficulty

Compared to pre-patch for the same order and rating; Hard and Very Hard unchanged.

DifficultyMultiplierChange
Easy×1.4 (+40%)Increased
Normal×1.2 (+20%)Increased
Hard / Very Hard×1.0 (unchanged)No change

Pre-launch timeline

Sep 28 slip: Steam pre-release review delay. Oct 2 post cited controller support settings and cloud sync — fixed and resubmitted.

  1. September 28 launch announced; final closed beta opens

    Wild Dog confirmed Early Access on Steam for Monday, September 28, 2026 (09:00 JST) and opened applications for the last pre-launch closed beta. Steam →

  2. 100,000 Steam wishlists

    The official post thanked players as wishlists climbed from 50,000 (one week earlier) to 100,000; creator preview coverage also began. Steam →

  3. Launch delayed — Steam pre-release review

    The September 28 worldwide launch did not happen. Wild Dog said Steam’s pre-release review was still in progress and that a new date would be announced once confirmed. Steam →

  4. Review feedback: controller support & cloud sync; CBT4 opens

    Valve’s latest review notes cited controller support settings and cloud synchronization. Both were fixed and the build was resubmitted. Closed Beta Test 4 (up to 1,000 new players) opened to test dish-clearing help and new ramen types. Steam →

  5. Pre-release review passed; October 9 launch confirmed

    Steam pre-release review cleared. Early Access goes live worldwide on October 9, 2026 at 08:00 UTC with a 15% launch discount (US$12.74). Wishlists surpassed 200,000. Steam →

  6. Early Access live + Day 1 update v0.1.48.17626

    Japanese Ramen Simulator entered Steam Early Access with the Day 1 patch on the same day — the Day 1 changes documented on this page. Steam →

  7. Update notice v0.1.50.17746

    Day-after patch: My Ramen tutorial moved to Shop Lv.4, partition walls unlock at Lv.10, Auto language falls back to English, plus dialog sizing and crash safeguards. Steam →

FAQ

What is the current game version?

Steam Early Access is on v0.1.50.17746 (update notice, Oct 10, 2026); the previous build was the Day 1 patch v0.1.48.17626. The site-wide freshness stamp matches this build.

What changed in v0.1.50.17746?

The My Ramen tutorial now starts at Shop Lv.4 (was Lv.12); Partition Wall and Half Partition Wall (Wood) unlock at Shop Lv.10 (was Lv.12); the Auto language setting picks English when your PC language is unsupported; confirmation dialogs resize to fit their text; the “open save folder” button no longer shows in My Designs for players who joined a multiplayer session; and crash safeguards were added for Steam failing to load, failed map transitions and lighting data. Language menu details: /guides/language-settings-guide.

How do I get the latest patch?

Steam usually auto-updates. Right-click Japanese Ramen Simulator in your library → Properties → Updates to confirm, or verify game files if stuck.

What shop level unlocks Tantanmen?

Buy Tantan Tare and garlic chives plus chicken/pork Tantanmen orders at Shop Lv.26; beef-broth Tantanmen orders at Lv.28 — see the table below.

Did Easy mode income change?

Yes. Day 1 raised Easy payments to ×1.4 (+40%) and Normal to ×1.2 (+20%); Hard and Very Hard are unchanged.

How does insufficient beer affect rating?

If beer plus foam is ≤70% of mug capacity, you lose points for insufficient beer. No foam triggers a warning comment but no deduction for foam alone.

Where is the official patch source?

Wild Dog’s Steam news post “Early Access Is Here! Day 1 Update”: https://store.steampowered.com/news/app/4968640/view/1846018067932479

Related pages

How we label data

This is an unofficial fan wiki. Each claim carries a source label so you can tell what the developer confirmed from what we estimated.

  • OFFICIALFrom the Steam store page, official announcements or patch notes.
  • OBSERVEDSeen in gameplay footage or hands-on builds; the release build may differ.
  • PLAYER REPORTReported by players on Steam; we have not reproduced it.
  • SITE MODELA calculation or estimate built by this site — not an in-game value.

Unofficial fan wiki — not affiliated with Wild Dog. Data checked 2026-10-11. Home