LIVEEarly Access since Oct 9, 2026Game v0.1.50.17746Steam reviews Very Positive · 91% (209)Facts checked Oct 11, 2026Patch notes →
SHIFT 01 · COMMUNITY FAN WIKI & KITCHEN FIELD DESK

Japanese Ramen Simulator Fan Wiki & Kitchen Field Guide (2026)

Interactive database for broth tuning, full recipe specs, ingredient sourcing, 5-star food critic builds, and 6-player shift dispatch

Wild Dog’s Steam title (App ID 4968640). In Early Access since Oct 9, 2026 (build v0.1.50.17746). Every claim is labeled official, observed footage, player reports, or site model — site-model numbers are not in-game values. Calculators are reference tools only. (Unofficial fan project.)

Patch tracking: /changelog

Japanese Ramen Simulator traditional ramen shop exterior storefront with red noren curtains and paper lantern
1~6 PLAYER CO-OP
1 ~ 6 PLAYERS CO-OP

Solo shift or up to six online. Custom ramen builds, physics plating, critic 5-star solver, dishwash bottleneck fixes — roster cards included.

STEAM APP #4968640EA LIVE · Oct 9, 2026

How we label data

This is an unofficial fan wiki. Each claim carries a source label so you can tell what the developer confirmed from what we estimated.

  • OFFICIALFrom the Steam store page, official announcements or patch notes.
  • OBSERVEDSeen in gameplay footage or hands-on builds; the release build may differ.
  • PLAYER REPORTReported by players on Steam; we have not reproduced it.
  • SITE MODELA calculation or estimate built by this site — not an in-game value.
PREP STOCKS (GENKOTSU & DASHI)★SIMMER BROTH (KOMBU 60°C / BONE 95°C)★BOIL NOODLES (BARIKATA 15S)★TARE MIX & PHYSICS PLATING★SERVE RAMEN & 7:3 DRAFT BEER★DISHWASH · ANTI-THEFT · FIRE SOP★PREP STOCKS (GENKOTSU & DASHI)★SIMMER BROTH (KOMBU 60°C / BONE 95°C)★BOIL NOODLES (BARIKATA 15S)★TARE MIX & PHYSICS PLATING★SERVE RAMEN & 7:3 DRAFT BEER★DISHWASH · ANTI-THEFT · FIRE SOP★
LIVE · EARLY ACCESS · v0.1.50.17746Steam Early Access since Oct 9, 2026 — Wild Dog, App ID 4968640
Read changelog →
POST-LAUNCH SHORTCUTS

Most-used links after launch

THE OPENING TICKET RAIL

Japanese Ramen Simulator 6-Station Pipeline: Core Kitchen Station Mechanics

Six-stage back-of-house loop — prep, simmer, boil, build, serve, reset. Click any ticket for field notes with key combos, fail penalties, and efficiency data.

Click any station ticket to expand notes ↗
#01 / PREP

Ingredient Prep Desk

Crush genkotsu, slice chashu logs, prep menma and scallions before doors open.

SITE MODELSite-model notesSTATION
#02 / SIMMER

Broth Extraction & Hold

Genkotsu 95–100°C, kombu 60°C, katsuobushi dashi — holding pot locked at 86–92°C.

SITE MODELSite-model notesSTATION
#03 / COOK

Noodle Boiler & Shake

Barikata 15s / Futsu 30s timers, boiler held above 98°C.

SITE MODELSite-model notesSTATION
#04 / BUILD

Tare Mix & Plating

Pour tare and aroma oils into hot stock, physics-place toppings.

SITE MODELSite-model notesSTATION
#05 / SERVE

Runner & Drinks Desk

Sprint bowls to seats, pour 7:3 draft beers, flip winged gyoza.

SITE MODELSite-model notesSTATION
#06 / RESET

Dishwash & Crisis SOP

Cycle dishwashers, throw shurikens at thieves, extinguish grease fires.

SITE MODELSite-model notesSTATION
6-STATION PIPELINE MECHANICS

Japanese Ramen Simulator 6-Station Pipeline: Core Kitchen Station Mechanics

SITE MODELTimes and fail rates below are site-model estimates — not in-game stats.

Six-Station Solo vs 6-Player Efficiency Comparison Table

StationSolo Time6-PlayerFail RateFail Penalty
PREP8.2m/10 bowls3.1m/10 bowls12%Stockout → cancel -¥800
SIMMERAlways watch1 dedicated8%<85°C → Umami -18 / Aroma -22
COOK15s/bowl12s/bowl15%Overcooked → critic -2★
BUILD22s/bowl14s/bowl10%Tilt >15° → visual -30 pts
SERVE18s/bowl11s/bowl9%Broth -1°C per 5s delay
RESET35s/5 bowls18s/5 bowls22%Jam → full line halt 15s

PREP Station: Genkotsu Split, Chashu Roll & Vegetable Pre-Cut Field Guide

Prep speed sets your rush-hour buffer. Stock 10+2 portions pre-shift. Split bones, cold-soak 30min, skim blood foam — skip this and tonkotsu smells off by hour two.

⌨ L-click mash split / Shift+chop scallions batch

⚡ Split → soak → slice chashu → peel ajitama (120s chain)

SIMMER Station: Kombu 60°C · Genkotsu 95°C · Hold Pot 86–92°C Control

Umami synergy = glutamate × inosinate. Below 85°C fat separates; Brix 8.5–11.2° is the golden band. This stage sets ~80% of your score.

⌨ Fine-tune temp slider / low flame ±1°C hold

⚡ Kombu 60°C → bone 95°C → skim → 88°C hold

COOK Station: Barikata 15s · Futsu 30s · Double Basket Shake

Double snap the basket — noodle water dilutes broth fast. Boiler above 98°C. Serve below 86°C and critics dock stars.

⌨ Auto timer on drop / double shake -92% water

⚡ Drop → 15s → double shake → pass to BUILD (<28s)

BUILD Station: 15ml Tare · Mayu Last · Physics Plating

Plating balance hits visual critic scores. Black garlic mayu goes last. 15ml tare in bowl bottom — never dump into the stockpot.

⌨ Drag physics placement / mayu click last

⚡ Tare 15ml → ladle → noodles → toppings → mayu (18s)

SERVE Station: 7:3 Draft Beer · Hanetsuki Gyoza · Broth Temp Hold

Every 5s on the pass cools soup 1°C. 7:3 foam line = +18% tip bonus. Hold foam 8s post-pour for Perfect Serve.

⌨ Hit 7:3 line / triple sprint delivery

⚡ Beer 7:3 → flip gyoza → sprint ramen (12s triple)

RESET Station: Dishwash · Shuriken · Extinguisher

Dishwashing is the #1 co-op bottleneck (22% fail rate). Bell rings, shuriken flies. Grease fire = extinguisher only.

⌨ Mash dishwash speed / bell → instant shuriken

⚡ Collect → wash → dry → reuse (35s/5 bowls)

BROTH UMAMI FORMULA LAB

Japanese Ramen Simulator Broth Umami Formula: Synergy Theory & Temperature Equation

Umami Score = (Glu[Kombu] × Ino[Genkotsu/Katsuobushi])^0.72 × USM × Emulsion(T)

USM (Umami Synergy Multiplier) = 1.0 + 0.15×min(Glu,Ino)/100. Both Glu+Ino above 90 → USM=1.35. Emulsion(T) = 1.0 (86–92°C) / 0.62 (<85°C) / 0.88 (>95°C)

BRIX Brix 8.5–11.2° balances umami, aroma, and cost. 7h tonkotsu +2.1° Brix; kombu 60°C 60min +0.8°.

COLLAGEN Collagen hydrolysis curve: 95°C×4h → 80% gelatinization → +12 emulsion. 100°C 48h+ → fat cap → Aroma -15.

Kombu glutamate and genkotsu/katsuobushi inosinate multiply — not add. Drop below 85°C and Emulsion falls to 0.62, critic stars fall together. Tune all three variables in the Broth Builder.

Open Broth Builder →
BROTH & UMAMI · SITE MODEL

Broth hydro-bench (site model)

Steam Early Access live · v0.1.50.17746

Live estimateSITE MODEL

Stock, tare & noodle dials

Holding temp88°C (model band)
60°C86–92°C (model band)100°C
UMAMI
100/100
AROMA
100/100
BRIX
12.4°
Emulsion(T)
1.14
USM
1.35
MARGIN ROI
+221%
Output spec (estimate)SITE MODEL

Black Garlic Tonkotsu (model preset)

A signature candidate in our site model — check the game UI for official naming and reviews.

Unit cost (est.):¥380
Suggested price (est.):¥1220
Model persona:Tanaka Tsuyoshi (model persona)
How are these numbers calculated? SITE MODEL

Formulas below match broth-model.ts — not Wild Dog’s in-game math.

  • Glu = stock.glu + tare.glu; Ino = stock.ino + tare.ino
    stock/tare tables in broth-model.ts (site assumption)
  • USM = 1 + 0.15×min(Glu,Ino)/100; if Glu≥90 and Ino≥90 → USM=1.35
    Umami Synergy Multiplier (wiki model)
  • Emulsion(T): 86–92°C→1; <85°C→0.62; ≥95°C→0.88; else mid bands 0.78/0.94; ×(1+stock.emulsionStock)
    Piecewise holding temperature (wiki model)
  • raw = (Glu×Ino)^0.72 × USM × Emulsion(T); display Umami = round(raw×0.118) + signatureBoost; if T<80°C: Umami−8, Aroma−12
    Scaled 0–100 for UI; not in-game umami meter
  • Brix ≈ stock.brix + tare.brix + 4.2 (1 decimal)
    Relative sweetness/solid estimate (wiki model)
  • Aroma = stock.aroma + tare.aroma + noodleDelta[barikata|futsu|yawarakame]
    Deltas: 2/0/-3
  • Suggested price = round(cost×3.2/10)×10; ROI% = ((price−cost)/cost)×100
    Margin heuristic for planning only

Constants: usmBase=1, umamiExponent=0.72, priceMultiplier=3.2 — Source: site assumption

Reverse solver (targets → recipe)

SITE MODEL

Set model targets; search 3 stocks × 3 tares × 3 noodles × 13 temps (351 combos) for Top 5.

Search space O(351) · sync exhaustive · UI yields via setTimeout(16ms)

Broth ratio notes (site model)

All ratios below are fan-site modeling heuristics for planning — not confirmed Wild Dog mechanics. Cross-check ingredients and patch notes: Broth crafting guide · Ingredient list · Changelog

Stock:tare:fat & USM (site estimate)SITE MODEL

Planning band: ~60–70% stock, 15–20% tare, 10–15% emulsified fat. USM = 1.0 + 0.15×min(Glu,Ino)/100; both Glu and Ino above 90 → cap 1.35 (site assumption).

  • ▸Bench Glu/Ino come from stock+tare tables — not in-game meters
  • ▸Hold 86–92°C → Emulsion(T)=1.0 in the model
  • ▸Share URL ?v=1&s=tr:bg:ba:88 restores a recipe
  • ▸Reverse solver exhausts 351 combos — model fit only
  • ▸Day 1 patch v0.1.48.17626 fixed purchase-UI umami/aroma display

Customer targets (model reference)

Students

Umami 75+ / cost ≤ ¥280

Miso + sprouts

Office lunch

Barikata / ≥86°C

Futsu 30s rush

Seniors

Lower salt / soft noodle

Yuzu shio + paitan

Critic-type

Umami 90+ / aroma 85+

Black garlic or yuzu

Displayed umami (matches code)

Umami_display = f(Glu,Ino,USM,Emulsion(T)) — see collapsible explainer

Suggested price and ROI are site assumptions. PNG posters are kitchen notes, not guaranteed in-game scores.

Holding temp & Emulsion(T) (model)

  • ★86–92°C: Emulsion=1.0
  • ★<80°C: model umami/aroma penalties
  • ★Slider updates emulsion live
  • ★Trust the in-game broth UI for real temps
  • ★Track patches at /changelog
NEW GAME WALKTHROUGH DAY 1–3

Japanese Ramen Simulator New Game Walkthrough: Days 1–3 Shop Expansion Guide

Day 1 · Target ¥12,000

One menu item (black garlic tonkotsu + Barikata). Prep ten portions. Buy ¥12,000 holding pot first. Skip ¥80,000 decor — cash below ¥25,000 = Day 4 bankruptcy. Waste target <8%.

Day 2 · Target ¥15,000

Memorize Tanaka's sheet, land one 5★ (+¥50,000 tip). Practice 7:3 beer off-peak. Next buy: boil timer ¥8,500.

Day 3 · Target ¥18,000 (¥45,000 cumulative)

Two-player split PREP+SIMMER / COOK+BUILD. Buy dishwasher speed ¥15,000. RESET bottleneck sets revenue ceiling. Week 1 end: 2 critics at 5★ + ¥60,000 cash.

⚠ Bankruptcy warning: spending ¥40,000+ on decor/BGM/premium dishware Days 1–3 means Day 4 supply shortage Game Over. Broth temp and dishwash first — decor after Day 10.

2-6 PLAYER KITCHEN DISPATCH

Japanese Ramen Simulator 2-6 Player Multi-Station Layout Co-op Shift Matrix

👥 Smooth Shift Coordination
PARTY SIZE:
Ultimate 6-Chef Machine (6 Players)

Maximum capacity — every micro-second from prep to critic 5-star rating at second-level precision.

STATION 01Player 1

Prep Master

Ingredient Prep Master

  • ▸Chop scallions, slice chashu, prepare menma & nori

PRO TIP / Avoid: Stockout during peak lunch.

Key Control: Fast Knife Chopping
STATION 02Player 2

Noodle Chef

Noodle Boiling Chef

  • ▸Strict 15s Barikata / 30s Futsu timing

PRO TIP / Avoid: Soggy noodle delivery.

Key Control: Double Shake & Drain
STATION 03Player 3

Broth Master

Broth & Tare Blender

  • ▸Ladle ≥ 88°C broth and drizzle Mayu oil

PRO TIP / Avoid: Broth temp decay < 85°C.

Key Control: Tare Precision Measure
STATION 04Player 4

Beverage & Sides Master

Beer Tap & Side Grill

  • ▸7:3 beer tap and crispy gyoza flipping

PRO TIP / Avoid: Burnt gyoza wings.

Key Control: Plate Flip & Tap Tilt
STATION 05Player 5

Front Service Lead

Front Runner & Customer Desk

  • ▸High speed delivery and bill collection

PRO TIP / Avoid: Wrong order delivery.

Key Control: Fast Sprint Delivery
STATION 06Player 6

Crisis Commander

Sanitation, Defense & Critic Desk

  • ▸Dishwasher cycling, shuriken on thieves, extinguish fires

PRO TIP / Avoid: Ignoring critic entrance notice.

Key Control: Shuriken Headshot / Extinguisher Spray

Captain calls critic arrivals; Side pairs draft beer with every gyoza. Crisis floats: dishwasher ↔ thief ↔ fire.

Read Full Co-op Guide →
WIKI MODULE INDEX

Japanese Ramen Simulator Wiki: Full Tool Module & Strategy Database Tour

FAQ KNOWLEDGE BASE

Japanese Ramen Simulator Frequently Asked Questions (FAQ)

Eight launch-week questions (Early Access status, price, worth-it, multiplayer, patches, achievements). Visible FAQ matches JSON-LD FAQPage. Unofficial fan wiki.

Q1.When did Japanese Ramen Simulator launch on Steam?

Live in Steam Early Access since Oct 9, 2026 (worldwide 08:00 UTC). Current documented build v0.1.50.17746 (latest update per official Steam news). Wild Dog, App ID 4968640. Solo through 6-player online co-op.

Q2.Price and launch discount?

List price US$14.99. The Oct 6 launch announcement set -15% at US$12.74 (Japan ¥1900 → ¥1615). Other currencies follow your Steam store; official posts did not state when the sale ends.

Q3.Is it worth buying?

Steam reviews are a launch-week snapshot (209 on 2026-10-11, about 91% positive). Price, Early Access length, and playstyle fit — see /is-it-worth-it.

Q4.Multiplayer won't connect or times out?

Players report errors such as MEN-MP-CONNECTION-TIMEOUT. Day 1 patch added clearer reasons, fixes, and invite-code retries. Step-by-step checks (VPN, firewall) — /guides/multiplayer-troubleshooting.

Q5.What changed in the latest update?

Day 1 update v0.1.48.17626 (Oct 9, 2026): tantanmen, dish-clearing staff, difficulty pay multipliers, beer scoring, multiplayer fixes, and more. Full patch tracking — /changelog.

Q6.How many Steam achievements?

18 listed on the Steam store. Unlock rates change daily — list and API snapshot at /wiki/achievements.

Q7.Where is the player FAQ hub?

Launch-week short answers (offline, solo staff, language, Steam Deck, saves) with source labels — /guides/player-faq.

Q8.What unlocks at each shop level?

Tantanmen, drinks, and garnish unlock levels shift with patches. Table with Day 1 changes — /guides/level-unlocks-guide.

SOURCE & UPDATE DESK

Japanese Ramen Simulator: Sources & Update Policy

Wild Dog’s Japanese Ramen Simulator (Steam App ID 4968640). In Early Access since Oct 9, 2026 (build v0.1.50.17746). Store pages and official news are labeled official; broth recipes, umami scores, and ROI on this site are site models — not in-game values.

How we update

① Steam store, official news, patch notes (official) → ② Gameplay footage / hands-on (observed; release may differ) → ③ Steam discussion reports (community; not reproduced here) → ④ Our calculators and tables (site model). Full patch log at /changelog.

Facts re-checked 2026-10-11 · target 48h after each patch

How we label data

This is an unofficial fan wiki. Each claim carries a source label so you can tell what the developer confirmed from what we estimated.

  • OFFICIALFrom the Steam store page, official announcements or patch notes.
  • OBSERVEDSeen in gameplay footage or hands-on builds; the release build may differ.
  • PLAYER REPORTReported by players on Steam; we have not reproduced it.
  • SITE MODELA calculation or estimate built by this site — not an in-game value.