Ingredient Prep Desk
Crush genkotsu, slice chashu logs, prep menma and scallions before doors open.
Interactive database for broth tuning, full recipe specs, ingredient sourcing, 5-star food critic builds, and 6-player shift dispatch
Wild Dog’s Steam title (App ID 4968640). In Early Access since Oct 9, 2026 (build v0.1.50.17746). Every claim is labeled official, observed footage, player reports, or site model — site-model numbers are not in-game values. Calculators are reference tools only. (Unofficial fan project.)
Patch tracking: /changelog

Solo shift or up to six online. Custom ramen builds, physics plating, critic 5-star solver, dishwash bottleneck fixes — roster cards included.
This is an unofficial fan wiki. Each claim carries a source label so you can tell what the developer confirmed from what we estimated.
Six-stage back-of-house loop — prep, simmer, boil, build, serve, reset. Click any ticket for field notes with key combos, fail penalties, and efficiency data.
Crush genkotsu, slice chashu logs, prep menma and scallions before doors open.
Genkotsu 95–100°C, kombu 60°C, katsuobushi dashi — holding pot locked at 86–92°C.
Barikata 15s / Futsu 30s timers, boiler held above 98°C.
Pour tare and aroma oils into hot stock, physics-place toppings.
Sprint bowls to seats, pour 7:3 draft beers, flip winged gyoza.
Cycle dishwashers, throw shurikens at thieves, extinguish grease fires.
| Station | Solo Time | 6-Player | Fail Rate | Fail Penalty |
|---|---|---|---|---|
| PREP | 8.2m/10 bowls | 3.1m/10 bowls | 12% | Stockout → cancel -¥800 |
| SIMMER | Always watch | 1 dedicated | 8% | <85°C → Umami -18 / Aroma -22 |
| COOK | 15s/bowl | 12s/bowl | 15% | Overcooked → critic -2★ |
| BUILD | 22s/bowl | 14s/bowl | 10% | Tilt >15° → visual -30 pts |
| SERVE | 18s/bowl | 11s/bowl | 9% | Broth -1°C per 5s delay |
| RESET | 35s/5 bowls | 18s/5 bowls | 22% | Jam → full line halt 15s |
Prep speed sets your rush-hour buffer. Stock 10+2 portions pre-shift. Split bones, cold-soak 30min, skim blood foam — skip this and tonkotsu smells off by hour two.
⌨ L-click mash split / Shift+chop scallions batch
⚡ Split → soak → slice chashu → peel ajitama (120s chain)
Umami synergy = glutamate × inosinate. Below 85°C fat separates; Brix 8.5–11.2° is the golden band. This stage sets ~80% of your score.
⌨ Fine-tune temp slider / low flame ±1°C hold
⚡ Kombu 60°C → bone 95°C → skim → 88°C hold
Double snap the basket — noodle water dilutes broth fast. Boiler above 98°C. Serve below 86°C and critics dock stars.
⌨ Auto timer on drop / double shake -92% water
⚡ Drop → 15s → double shake → pass to BUILD (<28s)
Plating balance hits visual critic scores. Black garlic mayu goes last. 15ml tare in bowl bottom — never dump into the stockpot.
⌨ Drag physics placement / mayu click last
⚡ Tare 15ml → ladle → noodles → toppings → mayu (18s)
Every 5s on the pass cools soup 1°C. 7:3 foam line = +18% tip bonus. Hold foam 8s post-pour for Perfect Serve.
⌨ Hit 7:3 line / triple sprint delivery
⚡ Beer 7:3 → flip gyoza → sprint ramen (12s triple)
Dishwashing is the #1 co-op bottleneck (22% fail rate). Bell rings, shuriken flies. Grease fire = extinguisher only.
⌨ Mash dishwash speed / bell → instant shuriken
⚡ Collect → wash → dry → reuse (35s/5 bowls)
Umami Score = (Glu[Kombu] × Ino[Genkotsu/Katsuobushi])^0.72 × USM × Emulsion(T)
USM (Umami Synergy Multiplier) = 1.0 + 0.15×min(Glu,Ino)/100. Both Glu+Ino above 90 → USM=1.35. Emulsion(T) = 1.0 (86–92°C) / 0.62 (<85°C) / 0.88 (>95°C)
BRIX Brix 8.5–11.2° balances umami, aroma, and cost. 7h tonkotsu +2.1° Brix; kombu 60°C 60min +0.8°.
COLLAGEN Collagen hydrolysis curve: 95°C×4h → 80% gelatinization → +12 emulsion. 100°C 48h+ → fat cap → Aroma -15.
Kombu glutamate and genkotsu/katsuobushi inosinate multiply — not add. Drop below 85°C and Emulsion falls to 0.62, critic stars fall together. Tune all three variables in the Broth Builder.
Open Broth Builder →Steam Early Access live · v0.1.50.17746
A signature candidate in our site model — check the game UI for official naming and reviews.
Formulas below match broth-model.ts — not Wild Dog’s in-game math.
Constants: usmBase=1, umamiExponent=0.72, priceMultiplier=3.2 — Source: site assumption
Set model targets; search 3 stocks × 3 tares × 3 noodles × 13 temps (351 combos) for Top 5.
Search space O(351) · sync exhaustive · UI yields via setTimeout(16ms)
All ratios below are fan-site modeling heuristics for planning — not confirmed Wild Dog mechanics. Cross-check ingredients and patch notes: Broth crafting guide · Ingredient list · Changelog
Planning band: ~60–70% stock, 15–20% tare, 10–15% emulsified fat. USM = 1.0 + 0.15×min(Glu,Ino)/100; both Glu and Ino above 90 → cap 1.35 (site assumption).
Umami 75+ / cost ≤ ¥280
Miso + sprouts
Barikata / ≥86°C
Futsu 30s rush
Lower salt / soft noodle
Yuzu shio + paitan
Umami 90+ / aroma 85+
Black garlic or yuzu
Suggested price and ROI are site assumptions. PNG posters are kitchen notes, not guaranteed in-game scores.
One menu item (black garlic tonkotsu + Barikata). Prep ten portions. Buy ¥12,000 holding pot first. Skip ¥80,000 decor — cash below ¥25,000 = Day 4 bankruptcy. Waste target <8%.
Memorize Tanaka's sheet, land one 5★ (+¥50,000 tip). Practice 7:3 beer off-peak. Next buy: boil timer ¥8,500.
Two-player split PREP+SIMMER / COOK+BUILD. Buy dishwasher speed ¥15,000. RESET bottleneck sets revenue ceiling. Week 1 end: 2 critics at 5★ + ¥60,000 cash.
⚠ Bankruptcy warning: spending ¥40,000+ on decor/BGM/premium dishware Days 1–3 means Day 4 supply shortage Game Over. Broth temp and dishwash first — decor after Day 10.
Maximum capacity — every micro-second from prep to critic 5-star rating at second-level precision.
Ingredient Prep Master
PRO TIP / Avoid: Stockout during peak lunch.
Noodle Boiling Chef
PRO TIP / Avoid: Soggy noodle delivery.
Broth & Tare Blender
PRO TIP / Avoid: Broth temp decay < 85°C.
Beer Tap & Side Grill
PRO TIP / Avoid: Burnt gyoza wings.
Front Runner & Customer Desk
PRO TIP / Avoid: Wrong order delivery.
Sanitation, Defense & Critic Desk
PRO TIP / Avoid: Ignoring critic entrance notice.
Captain calls critic arrivals; Side pairs draft beer with every gyoza. Crisis floats: dishwasher ↔ thief ↔ fire.
Read Full Co-op Guide →Eight launch-week questions (Early Access status, price, worth-it, multiplayer, patches, achievements). Visible FAQ matches JSON-LD FAQPage. Unofficial fan wiki.
Live in Steam Early Access since Oct 9, 2026 (worldwide 08:00 UTC). Current documented build v0.1.50.17746 (latest update per official Steam news). Wild Dog, App ID 4968640. Solo through 6-player online co-op.
List price US$14.99. The Oct 6 launch announcement set -15% at US$12.74 (Japan ¥1900 → ¥1615). Other currencies follow your Steam store; official posts did not state when the sale ends.
Steam reviews are a launch-week snapshot (209 on 2026-10-11, about 91% positive). Price, Early Access length, and playstyle fit — see /is-it-worth-it.
Players report errors such as MEN-MP-CONNECTION-TIMEOUT. Day 1 patch added clearer reasons, fixes, and invite-code retries. Step-by-step checks (VPN, firewall) — /guides/multiplayer-troubleshooting.
Day 1 update v0.1.48.17626 (Oct 9, 2026): tantanmen, dish-clearing staff, difficulty pay multipliers, beer scoring, multiplayer fixes, and more. Full patch tracking — /changelog.
18 listed on the Steam store. Unlock rates change daily — list and API snapshot at /wiki/achievements.
Launch-week short answers (offline, solo staff, language, Steam Deck, saves) with source labels — /guides/player-faq.
Tantanmen, drinks, and garnish unlock levels shift with patches. Table with Day 1 changes — /guides/level-unlocks-guide.
Wild Dog’s Japanese Ramen Simulator (Steam App ID 4968640). In Early Access since Oct 9, 2026 (build v0.1.50.17746). Store pages and official news are labeled official; broth recipes, umami scores, and ROI on this site are site models — not in-game values.
① Steam store, official news, patch notes (official) → ② Gameplay footage / hands-on (observed; release may differ) → ③ Steam discussion reports (community; not reproduced here) → ④ Our calculators and tables (site model). Full patch log at /changelog.
Facts re-checked 2026-10-11 · target 48h after each patch
This is an unofficial fan wiki. Each claim carries a source label so you can tell what the developer confirmed from what we estimated.